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Monday, 24 October 2016

Sofa Space Preview: Chapters 1 & 2

Below are the opening two chapters of my upcoming novel Sofa Space. As the complete novel is yet to be released, note that there may still be changes made to the below text. With that in mind, here we go:

1
Imagine the worst hangover of all time. You know when it feels like your head’s on fire? Take all of that pain and double it. Now combine it with the sensation that you’ve been locked in a prison cell for a couple of decades. You’ve lost all sense of self; forgotten what it feels like to be alive. You have no concept of who, where, what, why or how, but you know for certain that something must have gone incredibly wrong at some point to end up in such a sorry state.
This was going to be one of those days. I’d woken up. Where? I wasn’t entirely sure. Having fumbled around for a non-existent alarm clock, I realised that waving my arms in the air was a rather fruitless exercise, so I let my arms go limp, and… ah… that’s strange. My arms made contact with rounded metal accompanied by a comically audible ‘thump,’ and instantly I knew that this wasn’t my bed. Hell, this didn’t feel like any bed I’d laid in before. I let my arms slide along the surface, the metal curving cylindrically either side. Was this some kind of medical device? Hard to tell; my arms were extremely numb and hardly even in sync with my thoughts. From what little sensory input I had, I was able to deduce that whatever I was lying in was extremely narrow, and probably not all too comfortable for the downstairs region.
Had I been in some kind of accident? What was that burning pain? After spending a few moments clarifying that my head was not actually on fire, I tried to move my legs but my lower body hadn’t woken up. Give it a minute, I thought. I tried to open my eyes… big mistake. The resultant flash of light penetrated my poor unsuspecting retinas. In its wake, a lingering afterimage danced, mockingly, across my eyelids, continuing long after the instinctual reaction to shut both eyes as quickly as humanly possible.
Minutes passed and I began to suspect that whatever had caused the piercingly bright light was, in fact, nothing out of the ordinary; that I’d just been out of it for so long my eyes had forgotten to adjust. Just a bit of sunlight creeping through the window, surely? Slowly I eased my eyes into a narrow gaze, locked into an odd position of perpetual squinting until I could finally make out something vaguely resembling a ceiling. What colour was that, grey? Definitely grey, I thought. That or my eyesight had deteriorated to the point of rendering everything in monochrome.
Slowly but surely my other senses returned to me. There was a faint whirring sound that seemed to be reverberating all around the room. The cool air smelled of a certain freshness that was probably supposed to be welcoming but… hang on, was that coffee? Delighted that I had apparently recovered my senses enough in order to correctly identify the scent of coffee, I began floundering my limbs around like an idiot, trying to find a way to force my body up and out of whatever I was in. Yes, time to get up, lazy boy. Can’t lie here forever. A few seconds later my head had introduced itself to the floor and I immediately regretted that train of thought.
“Damn that coffee!” I swore aloud, although my lack of muscular control reduced those words to meaningless grunts. It may have seemed odd to blame the coffee for my current predicament, but I couldn’t think of anything else to use as a scapegoat. I’m not sure how long I stayed face-down on the floor, but it was long enough to induce a whole new set of aches and pains by the time I rolled over.
Finally I was able to stand. That coffee again… it was still there; the scent was much stronger now. The deliciously caffeinated aura filled my nostrils, guiding me forwards. I was nowhere near balanced, stumbling around like an intoxicated fool. I found myself slamming into pipes and walls and pieces of equipment I couldn’t identify. Everything was just an indistinct haze at this point - the coffee was the only thing I could focus on. My whole brain was preoccupied by the goal of reaching it; I wasn’t even paying attention to where I was. I followed my nose and limped through some sort of corridor until I could start to hear voices. Voices! That should have been cause for me to forget about my blind-sighted objective, but it wasn’t. I tripped through a doorway vaguely aware of four agape faces staring back at me. I took a few more steps in the general direction of the coffee until my legs gave way. I suppose I passed out a few moments later. Oh well, it was worth a shot.
“That’s why I thought he was dead!” was the first sentence I caught as I returned to consciousness.
“Thought who was dead?” I yawned, groggily. As I rubbed my eyes I got the impression that several people had quickly backed away from me, alarmed at my sudden awakening. I sure as hell hoped they hadn’t been trying to revive me through some form of close bodily contact.
“You, obviously!” came the first voice again. I turned my head towards the source, spending a few moments trying to determine if I knew who it was. I quickly realised that was too much effort, and focused on just examining features. Facing me was a slightly overweight man, probably in his early 30s, wearing a baggy shirt and jeans. He was leaning on a burgundy-coloured sofa at a slightly awkward angle. His ginger hair was long and looked pretty unkempt, curling off in random directions. He also had a silly looking goatee; still ginger, but with a mismatched hue compared to the rest of his hair. Instantly I could tell that he was in a bad mood.
“Well, no. I’m clearly not dead,” I said. The ginger man turned away, as if trying to think of some clever remark to bark back with.
“You stopped breathing,” came a woman’s voice. “Are you sure you feel alright?”
How my declaration of not being dead had somehow implied that I was feeling alright, I did not know. I turned to the woman planning to make some sarcastic remark, but her face seemed to show genuine concern, so instead I was honest.
“I’ve got a hell of a migraine. What’s going on?”
The ginger man did a fake-sounding chuckle, as if that was a naive question. The woman looked down, dark hair flowing across her face, which she brushed out of the way in slow-motion, giving herself time to think. She was pretty, I suppose, or perhaps the unkempt ginger man had been such an eyesore that I was ready to accept almost anyone else. The stripy, charity shop-esque jumper she was wearing wasn’t doing her any favours, that’s for sure.
“We don’t know what’s going on either, but we’ve been awake for a little longer than you have. We think…” she paused. “We think we’re on a spaceship.”
“What?” I gasped, suddenly taking in my surroundings. It didn’t look much like I’d expect a spaceship to look; there were a few pipes and odd metallic bits and pieces, but from what I could tell we were in an ordinary-ish 21st century living room. There was the sofa the ginger man was leaning on alongside a coffee table, a couple of empty bookshelves and a large monitor that I naively assumed was a TV.
“Are you pulling my leg?” I asked. “Is this some kind of practical joke? Because it’s not a very good one. You haven’t exactly gone to town on the set design...”
There was an awkward pause. I tried again.
“Seriously? Come on, I’m not that daft.”
“Well...” came a different woman’s voice. She was wearing glasses and a smart black dress. Arms folded, she had a sort of authoritative confidence I couldn’t see in the others. “This is just the common room. Probably supposed to look like Earth, to make us feel at home.”
“Yeah, feels real homely don’t it…” came the ginger man’s sarcastic tone.
“Okay, fine, how did I get here?” I asked, smirking in disbelief.
“You came in through that doorway and collapsed. Started muttering something about coffee…” replied the ginger man.
“I mean how did I end up on a bloody spaceship?” I asked, getting frustrated. I knew it wasn’t really a spaceship but I thought we’d get to the point quicker if I played along. Being reminded of that damn coffee didn’t help.
“Um…” came a new voice, which startled me because I’d forgotten there was another person in the room. I turned around to see an older, timid looking man, probably in his 60s, with greying hair and a tattered white shirt. He had a somewhat awkward demeanour. “There’s… c..cryo pods…” he mumbled, stammering slightly.
I followed the others through a slightly more convincingly spaceship-like corridor back to the room where I’d first woken up. The older man was right, this was a room filled with cryogenic pods. By which I mean, things that looked like cryogenic pods, but couldn’t possibly be cryogenic pods because that’s just stupid. Still, I couldn’t knock the authenticity of the design. Anyone who’s ever seen a science fiction film before would have understood what the cylinders were from just a quick glance. They were human-sized; enormous chambers with glass windows coated in a thick layer of condensation, connected to some sort of large vat reinforced with steel.
“But… this doesn’t explain anything.” I said, still going along with this prank. “Who put me in there? Why can’t I remember?”
“We’ve all got this amnesia,” said the confident girl. “It must be a side effect from being frozen for so long.”
“So long? What do you mean, so long?” I asked, ignoring what the words ‘cryogenically frozen’ implied. The confident girl pointed towards a small numerical dial on the top of one of the pods.
“25 years, every single one of them,” she said, bitterly. “We’ve been asleep for a quarter of a century.”
That was a funny old premise. Let’s think about this for a moment. 25 years. What would it mean to skip through such a long amount of time? All the important stuff I would have missed back home… What about my parents? What was the last thing I said to my wife? My kids? Would they even be alive? Wait a second, did I even have a wife? Hang on a minute. There’s something really wrong here… That’s when I realised.
“I don’t remember my family…” I whimpered. “I… I don’t remember my name.” It was true, and the fact that I had only just realised was petrifying. I was straining myself to remember these basic details but the only picture I could paint was blank. This prank was getting more and more sinister by the second. “What the hell did you guys do to me? Have I been drugged? Tell me what’s going on!” Before I knew it I had an arm round me. It was the dark haired girl.
“I’m sorry…”
“No, it doesn’t make any sense!” I yelled. It wasn’t like I’d had my memory completely wiped, because surely I’d have woken up having forgotten how to speak and spent all morning crying and rolling around on the floor like a newborn child. On second thoughts that wasn’t far from the truth, but that’s besides the point. I couldn’t remember who I was, or what I did for a living, yet somehow I knew in my heart that I’d lived a productive life. I must have done. The Beatles, Jackie Chan, Super Mario. Every now and then a pop culture reference would flicker annoyingly into my head, and hell, I recognised the smell of coffee, so clearly not everything had been wiped.
“Alright, that’s enough…” I said calmly. “The joke’s getting tired now, guys, this isn’t funny.”
“Now now, let’s not start thinking irrationally,” said the confident girl. “Nobody drugged you. It’s just a bit of cryogenic amnesia, we’ve all got it. Something must have gone wrong with the process. None of us can remember our families or our names at the moment…”
“And I’m supposed to believe that, am I?” I responded.
“Look, take all the time you need, but please just trust me. We’ll all on the same page here,” she replied.
“It’s true. I don’t know who I am, either,” the other girl said despondently. The tone of her voice was genuine.
If that was supposed to make me feel better, it wasn’t very effective. The ginger man sensed this, and decided to make the most of this opportunity to wind everyone up.
“My name’s Dom, I’ve got a wife and family in Texas. I’m 33 years old and I drive trucks for a living,” he stated, grinning idiotically. It was obviously complete bullshit, and not just because his accent was clearly British.
“You’re l… lying,” stammered the old man, eyes down at the floor.
“No shit of course I’m l...lying. I don’t r...remember anything either!” yelled the ginger man, his imitation of the old man’s stammer causing a ripple effect of disapproval amongst the others. “Not only that, I didn’t even remember which gender I was this morning until I looked down and was like, woah, dude, what’s that dangling between my legs? It’s huge! I mean we’re talking about morning wood 25 years in the making right here…”
Stunned silence.
“Oh come on!” he continued. “You don’t honestly believe this horse shit do you? 25 years, my arse. Look, guys, we can cry all we want, but whatever’s happened to us, someone’s obviously responsible. Let’s not jump to bullshit sci-fi conclusions.” Finally someone was starting to talk some sense.
“Ginger guy has a point…” I said. Ginger guy seemed to take offense.
“Really? Ginger guy? Wow, okay. We’re gonna resort to adjectives now? Male pattern baldness…”
I nervously started feeling around for my hairline.
“We can’t just sit around here for days waiting to remember who we bloody are,” he continued. “We’re gonna have to come up with actual names for ourselves.”
The confident girl started pacing up and down, trying to gauge the right moment to say something.
“I hate to say it…” she started. “But he’s right. We don’t know how long this amnesia will last. We have to find some way to identify each other.” The old man glanced up, finally, as if he was about to say something, but chose not to. The confident girl continued. “Feels like we’ve gotten off to a bad start. I think we should all have some time alone… Choose a name, and we’ll meet back later on to introduce ourselves, yeah?”
Nobody was in the mood to question her logic. We walked back through the corridor and stood in separate corners of the common room. There was a distinct lack of furniture to actually sit on other than the sofa that nobody seemed brave enough to try out. What followed was an increasingly tense hour or so of complete silence, during which everyone tried to avoid making eye contact with everyone else. Well, everyone except the ginger man, who took great pleasure in walking around being as deliberately distracting as possible without actually saying anything.
Eventually the tension was too much to bear so I chose a doorway at random and started walking. From what I gathered, the actual living space of this “spaceship” we were on was rather small indeed, consisting mainly of the central common room with multiple exits and a single corridor that wrapped around in a sort of horseshoe shape. There were doors to the ‘cryo room’, a couple of smaller, featureless rooms that I assumed were supposed to be bedrooms (minus the beds), a bathroom and a door that wouldn’t open, not that I was trying very hard to open it. Despite the ever-twisting pipes and railings in the corridor, nothing on this ‘spaceship’ looked very sophisticated to me. The doors were all on hinges and had physical handles, and not even the clean, modern sort. I’m talking tacky, half-rusted brass handles that were so stiff you could hardly turn them. Certainly not the sort of thing Captain Kirk ever had to put up with. There’s another reference for you. I’d have congratulated myself on the ability to recall another element of popular culture, but the thought of William Shatner being one of the only faces left in my memory was demoralising, so I let it pass.
Before long, I found myself in the bathroom, transfixed by my own reflection in the mirror. I felt a certain sense of recognition, but not a clear one. The ginger man was right, my hairline was receding. Well, that’s great, I thought, unsure whether I should laugh or cry. I went for the latter, because it seemed to be the normal reaction to being told you’ve been frozen for 25 years with no memories of your former life. No, that’s still stupid, I thought. I wasn’t ready to start believing that crazy story just yet.
Before long I found myself daydreaming, trying to invent my own past history in order to justify the ridiculous setting I found myself in. I started to figure that if everything the others were saying was true, as ridiculous as it may seem, maybe there was some logic behind it. Maybe we were all astronauts on some experimental mission to explore the deepest regions of space, and like the confident girl had surmised, something went wrong with the freezing process resulting in us losing our memories. No, that does sounds bonkers. Space astronauts? Cryogenic freezing? How could any of it be true? And further still, would I really commit to a career like that? I didn’t fancy myself as much of a spaceman. Maybe a banker or accountant or something really boring like that. But what did I know? I could have been a convicted criminal. Maybe this was some kind of mental asylum. I shuddered with the thoughts of things I could have done in my earlier life to deserve this.
I still had to choose a name. Jack? Sam? Paul? Mark? I glanced up at my pathetic tear stained face. Guess I was just your average…

2
“Joe? That’s the best you’ve got?” asked the ginger man, doing his best to make me resent my newly chosen identity.
“Uh… yeah, there a problem with that?” I responded.
“No, no… just… never mind.”
“Why did you stick with the name Dom?”
“It’s easy to remember.”
“Well there you go.”
The dark haired girl had chosen the name Emma, while the confident girl was extremely confident that her name was Chloe and ‘couldn’t possibly be anything else’ no matter how much Dom pushed her. That left the old man, whom when pressured for a name couldn’t come up with anything so Dom gave him the name Travis. Because it made him laugh.
So, there in the common room we stood, five complete would-be strangers with fake identities introducing ourselves like a group of students on freshers’ week, discussing fake details of our fake lives as if any of us had a clue what we were talking about. None of us stopped to question what we were doing, because there was something oddly cathartic about being able to make up details of our past lives without feeling any guilt about lying. Before the end of our conversation I had become an engineer, Emma a teacher, Chloe an investment banker and Travis (after much prodding by Dom) an artist. Dom had changed his mind about himself and instead gave us an elaborately constructed tale of how he was apparently the ‘top dog’ of a world renowned ‘pimping agency,’ owned a whole chain of strip clubs and was ‘banging thirty hoes’ a week, because ‘wouldn’t that be awesome?’ ‘Dom the Schlong,’ he called himself. Suffice to say he really enjoyed fleshing out that story, while Chloe and Emma were horrified.
On the whole though, I began to warm to the group. Part of this was undoubtedly tactical, as in: ‘I don’t know how long I’ll be stuck with these folks so I better bloody get on with them.’ Part of it must have been genuine, however. None of the people were grating on me yet, not even Dom, whose cocky arrogance had somehow swung so far into the realms of tastelessness that it had almost become charming.
I’d zoned out. Dom was still going on about his pimping business and Chloe and Emma were having a jokey argument with him around the morals of prostitution. I groaned.
“What is it, Joe?” Emma asked.
“What are we doing?” I sighed. “Let’s look at the facts. We’re stuck on a spaceship.”
“Supposedly,” interjected Dom.
“We don’t know why we’re stuck on a spaceship-”
“Supposedly…”
“And instead of trying to find out why we’re stuck on a spaceship-”
“Supposedly…”
“We’re sitting around talking about 12 inch dildos.”
“Human nature,” Dom shrugged. Yeah, human nature, or had we already lost our marbles?
“How come…” I began, trying to come up with an observation as I spoke, “…we’re all wearing casual clothes? I mean shouldn’t we all be wearing space suits or something? If we’re really in space…”
“That’s right,” said Travis, who hadn’t said much throughout the whole conversation. “It’s kind of… o… odd, isn’t it?”
“Well we woke up in them, so who knows,” replied Emma. “Obviously doesn’t do any harm to the cryo pods.”
“That’s weird,” Chloe pondered. “Must be a new type of cryogenic-”
“Chloe, do you know something we don’t?” Dom snapped. “Because the last time I checked, cryogenic pods in space were the stuff of bleeding sci-fi!”
“When was the last time you checked?”
“It’s a figure of speech!”
“Well for your information, Dom the self-proclaimed pimp…”
“Dom the Schlong.” Dom corrected her.
“Right, Dom the Schlong, I think you’ll find they’ve been doing cryogenic freezing tests for years in labs and such,” Chloe paused. “I think.”
“Yeah but not in space,” Dom retorted. “God knows what year it is now, but I remember the turn of the millennium like it was yesterday. We’re from the early twenty-first century! This shit doesn’t exist!”
That nobody piped up after this comment implied that we were all indeed from the same time period, which as Dom stated, must have been some time in the early twenty first century. Maybe. Putting aside the amnesia for one moment, it was almost impossible to recall definitive dates after half an hour of irreverent strip club discussion.
“So let’s see here,” I began. “We’ve woken up with no memories wearing non-futuristic clothes and we’re in a non-futuristic looking room with a sofa and goddamn doors with brass handles. And that means we’re in space. Why?”
“Have you looked out the window yet, Joe?” Chloe said, as if I was being stupid.
“No,” I replied, dumbfounded. “What window?”
I followed Chloe’s eyes over to the large rectangular black object I had previously assumed was a TV. As I got closer, my jaw hung wide as it suddenly dawned on me that I’d missed something obvious. There were no stars - maybe one or two max, but somehow my brain knew instantly that I was looking out into deep space. The same way that when you look up at the night sky, even when there’s nothing visible, you get a sense of scale, of openness. Standing here, looking horizontally out at the great black nothingness I got a sense of vertigo. I suppose it’s a natural feeling. You’re used to seeing space as this thing above your head, not in front of it.
“Wow,” was the only thing I could say. I glanced towards the edges of the window and could just make out some of the exterior of the ship, a textured grey that appeared to extend outwards at perfectly straight angles. I got the impression that the ship was shaped like a box. A big grey box drifting alone in a much bigger black ocean. The exterior was casting some kind of light somehow; there certainly wasn’t a nearby sun shining our way. I wasn’t going to even begin to contemplate where all the power was coming from.
“Do you believe me now?” Chloe asked, wearing her best ‘I told you so’ face.
“Yeah, I think so,” I said, wanting to just keep staring out into the vast emptiness.
“Seriously?” Dom huffed. “You think they can build a spaceship with goddamn cryogenic freezing pods, but they can’t build, say, a 3D TV monitor with a bit of snappy head tracking? You know, like the stuff that already exists…”
“You seriously think someone would go out of their way to fake this?” Emma asked, joining in with the debate.
“It’s a lot more believable than some of the shit you guys are coming up with! Jesus, I thought you’d have gotten the hint after my pimping story. Everything here is bullshit. Someone’s playing us.”
“Playing us?”
“Yes, Emma, playing us. I’m telling you, we’re being watched.” Dom started shifting his eyes around the room suspiciously. “You guys want to know my theory?”
Nobody said anything, but we let him continue.
“I think we’re on some kind of crazy reality TV show. Japanese, I’ll bet. They probably gave us some pills to make us forget everything, then they put us in those tacky pods and started rolling the cameras.” Dom started imitating a reality show announcer voice. “Five contestants wake up with no memories. They think they’re on a spaceship. Which one of them will lose their mind first? Find out on next week’s episode of Numpties in Space!”
Dom was really getting into his mad little piece of role play, as he started humming a silly made up theme tune and running around like a five year old impersonating an astronaut. The rest of us shook our heads.
“Dom, would you cut it out?” Chloe asked.
“Why should I? This is the stuff that brings in the ratings,” Dom smiled, “They’ll be lapping this up, the public. Ginger twat goes crazy and rumbles reality show on day one! Think of the headlines,” he started laughing maniacally. “BIG BROTHER! I’M A GINGER TWAT GET ME OUT OF HERE!”
Again, more pop culture references I didn’t particularly want to recall at this moment in time.
“THERE YOU GO! I’VE RUMBLED YOU! YOU CAN KICK ME OUT NOW! SHOW’S OVER!” Dom continued yelling with glee. Chloe and Emma both covered their ears.
“Must be a way out, it’s only a TV set after all…” Dom continued. He tapped on one of the walls. “Let’s see how well they built it.” Dom started banging on the wall, lightly at first, but gradually harder and harder until he was punching with all his strength.
“Dom, please stop punching the wall…” Chloe sighed.
“Right, okay, guess they did a pretty good job. YOU HEAR THAT, MR. PRODUCER? YOU BUILT A DAMN GOOD SET!” Dom stopped pounding on the wall and began nursing his hand. I wouldn’t have been surprised if he’d busted a few bones.
“Oh, look. There’s blood on the wall now…” Chloe said, very nonchalantly. This apparent physical injury didn’t look like it had fazed Dom much though. He was pacing around manically, combing the room for some kind of escape route. I glanced over to the spot on the wall Dom had been punching. Other than the small patch of blood, there wasn’t a mark in sight. Whatever these walls were made of, it would take something a lot stronger than Dom’s fist to make a dent in them.
For a short moment, we thought Dom had calmed down. Chloe and Emma sat down on the sofa, Travis resumed his default state of ‘looking at the floor,’ and I continued to gaze thoughtfully out of the window. Before long, however, it was clear Dom had other plans. He slowly turned his eyes in my direction, stared at the window and smiled triumphantly. Then he walked over to the coffee table and tried to pick it up. It wouldn’t budge.
“Huh… Seems to be fused to the floor. Okay then, I’ll have to use something else…” Dom looked up at Chloe and Emma. “Excuse me ladies,” he said calmly. It was clear that he wasn’t asking to sit down, as there was plenty of room. Instantly I clocked on to what he was planning to do.
“No… you can’t,” I warned.
“Shut up Joe! Ladies, would you mind?” He was gesturing for them to stand up. Emma moved right away, but Chloe remained seated.
“Chloe just stand up for one sec.”
“No.”
“Chloe, please.”
“No!”
By this point Dom was practically wrestling Chloe out of the sofa. Travis suddenly stepped into action.
“Stop it Dom! Let her s…sit!”
“I’m getting us out of here, Travis, if you people would… just… co-operate!” Dom finally managed to force Chloe out of her seat. She looked back at him, eyes filled with fury. Dom clearly didn’t care, as he was too busy trying to pick the sofa up.
“Dom, what the hell are you doing?” Emma asked, agitated.
“Getting… hnnnghh!!... out!” The huge sofa was clearly much heavier than Dom had predicted, but before long he had started to lift it. The floor underneath was surprisingly spotless.
“Dom! Oh my god!” Emma yelled, then placed her hands over her mouth in shock. Dom half-dragged the sofa over towards the window, and I rushed to the other end trying to push it back.
“Joe, would you please let me do this!” Dom shouted.
“If you smash that window, we’ll all die!” I yelled. “We’ll be sucked into the vacuum of space!”
“We’re not in fucking space!”
I looked to the others for help, but Emma was crying, Chloe was in a sort of hate-fuelled trance and Travis was cowering in the corner. Dom’s strength was unfortunately much greater than mine and I fell to the ground, hitting my head on the coffee table.
“It’s the only way!” Dom screamed, as he lifted the sofa as high as he could, and launched it towards the window with all his might.
“NOOOO!!!”
In the few milliseconds before the impact, I somehow had enough time to mentally contemplate several potential scenarios. One, that the window would be strong enough to withstand a direct collision, the sofa rebounding and landing squarely on Dom, perhaps killing him or at least incapacitating him to the point where he would never try something so stupid again. Two, that the sofa would go flying straight through the window, thus creating a hole into space, immediately sucking all of us out with the pressure and killing us all. Three, that Dom was actually right, the window really was a fake all along and that after smashing through it we’d be greeted by a TV production crew wearing headphones, sitting around with video monitors and clipboards. I found myself greatly preferring scenario number one. Even though three would technically put an end to this nightmare, in the end of the day I just couldn’t stand to see Dom victorious.
Actually, all three of these scenarios were wrong. As the sofa collided with the window it smashed straight through, but before the vacuum of space began to take its toll, a blue flash of light appeared where the window once was and the glass magically repaired itself. No broken glass on the floor, no damage anywhere at all. The sofa, however, carried on its trajectory, very slowly rotating its way out into space. All five of us watched silently as it gradually span into the distance, slipping further and further away. We continued to watch it glide out of reach for what must have been several minutes. Finally, Chloe voiced what we were all thinking.
“Now we’ve got nowhere to sit, asshole!”

Continued in Chapter 3...

Saturday, 24 September 2016

Mini-Reviews #5 - Micro Review Bonus Round!

A'ight, I've got a lot to go through now. Let's see how many things I can review in one sentence or less...

DOOM (2016)

Meaty reinvention of the first person shooter with very welcome exploration, clever gameplay loops and a frenetic style that scoffs at its contemporaries gimmicky attempts at being 'fast paced shooters' - bonus points for a fun editor with full console support (here's one I made earlier)...

Captain Toad: Civil War


Wii U may be on life support but I still have some catching up to do - like this lovely little puzzle / platformer / diorama / thingumajig that sees fellow superheroes locked in an epic battle of morality versus, oh wait hang on... 
Captain America: Treasure Tracker

In its second-act ensemble set piece it may well be the most entertaining Marvel film ever made, but getting there does mean sitting through an arduous amount of 'superhero politics' while Cap attempts to save Toadette from the clutches of an evil bird... okay I need to stop now.


Time v Money: Yawn of Justice


Yeah, if you're a sucker like me you watched this in both theatrical and ultimate cuts - I dunno, for five and a half hours you could probably do better things with your life, like copying and pasting images of sunglasses onto pictures of actors.

Suicide Squad


Oh I'm not done wasting short reviews on this summer's superhero flicks, like this one ostensibly about an actor who thought he was doing something dark and edgy and got screwed over by the studio... well, that's a more interesting story than what we actually got with this mess...
X-Men: The Not-Deadpool One


Okay enough of the superhero stuff, I don't even know what to put with this one... erm... I mean it's alright, it has Oscar Isaac playing an evil smurf and about four other characters also playing smurfs engaging in a giant cosplay battle in an apocalyptic city... uh, spoiler alert?

The Jungle Book


As we finally move away from superhero films, here is a film about a kid who's super power is 'acting against a green screen' - It's brilliant but I don't have much to say about this, I just really wanted to put sunglasses on a bear.


Stranger Things: Season 1


Do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-Dyooowwww-do-do-do-do-do-do-do-do-do-do-do-do-do.... (It's a good show.)


Mr. Robot: Season 1 & 2


Wow, okay, so, who'd have thought that a show with such a persistent motivation to troll its own audience, a show that consistently gives its main character no concept of what he's doing or who he's with, a show with so many damn Fight Club rip-offs... would be so damn addictive?


Second Sight


Now here's a game nobody talks about anymore - a third person Metal Gear crossed with TimeSplitters? Well, it's not exactly aged well, but I had some fun playing this for the first time recently, even if it was just to listen to all the cringe-worthy dialogue. God I miss Free Radical.


Vampire's Kiss


Finally, let me draw your attention to the greatest Nicholas Cage film ever made - I just... please watch it, you won't regret it.

Monday, 2 May 2016

The Witness Nearly Drove Me Insane

FULL SPOILERS for The Witness below. If you haven't played it yet, I suggest you go check it out.

God damn, if I hear 'In the Hall of the Mountain King' one last time, I'm going to have an aneurysm.

I'm referring of course to the final challenge in Jonathan Blow's artsy-fartsy line-drawing puzzle behemoth, The Witness, in which after many tens of hours of careful, measured problem solving and cryptic realisations, Blow throws a curveball. Take all the puzzle mechanics we've become so accustomed to but switch things up - now there's a time limit, and the puzzles are randomly generated.

The Witness' challenge section is an immediately intimidating tonal shift for a game that for the most part encourages a thoughtful pace. Until this point, the player could have (if they had no shame) essentially brute forced the majority of the game's puzzles, or worse, just looked up a tutorial online. Doing so effectively removes the entire point of the game, but for a game this resolutely demanding it's sometimes hard to avoid that temptation

I especially feel for anyone who's colour blind:
(I'm not even colour blind but I figured out I could beat this puzzle by using the PS4's video sharing feature and playing it back frame by frame - a nice little 'meta' solution I was quite proud of)

So, anyway, the challenge section... There's no way to take the easy road here - the challenge is a test of skill. Even an apparent 'cheat' that involved you being able to 'pause' on PS4 by turning the console onto rest mode and back on again has been nixed. The challenge section is a test of skill. Well, skill and luck - more on that in a minute. You could argue that it's an entirely superfluous part of the game that most people would happily pass up, but I'm not so sure. After literally about 30 hours in this world, assuming you've already activated all the lasers, it's hard to resist the pull of the final challenge.

Especially when it's the only trophy left to unlock...

So, you attempt the challenge. Classical music comes on - instantly unnerving for a game that until now has had very little sound to speak of. The first few mazes are simple, giving a false sense of security that isn't going to last. It takes a while to realise that the fourth maze is actually a map of where you need to physically walk towards the end. It became a routine for me to stop for a second and take an actual photo of the screen with my phone. So what? I'm useless memorising directions. You might I'm already showing signs of madness for doing this but I doubt I'm alone. Still, it's slightly disturbing looking back through my phone's images and seeing this:

Wow, I really tried this a lot of times, didn't I?

Not counting attempts where I restarted right at the beginning so as to get a perfect early run, I've probably attempted the challenge run over 100 times across 2 or 3 weeks. Why? Because I knew it was possible. Because after 30 hours of god damn line puzzles, I wanted to prove I could do it.

For a while it almost seemed hopeless. After the initial four easy puzzles the cavern gives way to a larger set of puzzles that come on in a random order and throw more complicated rules into the mix. Tetris blocks - I'm no good with shapes! Symmetrical lines - the absolute bane of my life. Then of course comes the part where you're presented with three puzzles, of which only one is solvable. It's quite a skill to be able to correctly discern, within the space of seconds, whether a puzzle is even solvable - a good many of my runs frankly ended at this point, and it doesn't help that getting a puzzle wrong actually pushes you back.

Then it's on to the physical maze I mentioned earlier - things are incredibly tense at this point because it's incredibly easy to get lost - the triangular puzzles are often some of the hardest ever, and in the 1% of cases when I actually manage to best them both, it's on to the final room - the cylinders.

The cylinders are evil.

Maybe they aren't actually evil, but the first few times I reached this point, it almost felt hopeless. There was no way I could calm down enough to think about what I needed to do, and with a symmetry puzzle - especially one where you can't see the whole puzzle at once - this should be a priority. By this point, if I'm lucky, the challenge mode's second song - the aforementioned In the Hall of the Mountain King, has either just started or well on the way to its full blazing finale. Either way, it makes things almost overbearingly tense, and painful when all I'm doing is standing there facing a puzzle I just don't know how to solve. I think I've got it but - nope - I've missed a dot. Try again. No, I don't see any other way of - oh, too late. Back to the first room. Try again.

So eventually I realised - turn off the sound. Sure enough, an hour or two of relatively relaxed attempts later...


The Mountain King had barely even begun! I had no idea until I watched it back later - but I'd beaten it with a solid two minutes to spare - a record time I don't think I'll ever be able to replicate, even with some of the embarrassing faffing in that video as I wandered about trying to find where the puzzles were.

I think I got lucky. Watching the footage back, a lot of the parts I tend to have trouble with - the symmetry, the triangles, were about as straightforward as I've ever seen. Is this fair? Is The Witness' final challenge based on luck, not skill, after all? I'm not so sure, but after over 100 failed attempts, this moment stands as one of the most powerful, euphoric and rewarding moments I've ever had with a game. That's the reason I had to write this blog. I've never quite experienced anything like this with another game. And I don't even know how I feel about that.

The Witness has certainly left an impression on me, then. I haven't even talked about the game's biggest 'eureka' moment yet - The fact that there are hidden puzzles everywhere in the environment, hidden in plain sight. Many people have mentioned how their view of the real world has become somewhat warped and that they are seeing Witness puzzles any place there's a circle and a line, or a grid, or the shadow of a tree branch, and I totally relate to them. Hell, the game's 'secret ending' even did that literally, even though it's a ridiculously pretentious amateur-hour live action plod. GoPro Blow?

The Witness is also one of the only games where leftover squared paper from my maths degree has actually come in handy.


It's a weird thing that happens as you get drawn in to the internal logic of Blow's game. It's almost like it's rewiring your sense of perception. It's scary - and also very empowering. It nearly drove me insane, but it shed a light on how my brain learns and adapts to new information. It's a very rewarding experience that proves that you don't need guns and action and pretty graphics - you can make an absorbing experience out of nothing more than a few hundred line puzzles... and pretty graphics.

PS: To any fans of the game, I highly recommend watching / listening to Blow's commentary with the Giant Bomb guys - it's pretty much a must-see for anyone wanting to digest the many intricacies.

Now excuse me, I have to go stare at more circles.

Sunday, 28 February 2016

Mini-Reviews #4 - Winter Happened

Did ya think I was done? I've got another load of quick-fire reviews to get through...

Life is Strange
I wasn't initially bothered about this, on the presumption that it was a game about teenage girls and angsty social interactions. Not the sort of thing that I'd want to be seen playing, if that makes any sense. Still, I started hearing more and more buzz about the game and its time travel hook so I tried it out...

First impressions... bloody hell teenage girls are annoying, oh my god the lip syncing is so off it's painful, what tone does it want to have? All those concerns were still valid hours later, but I have to say, the game did win me over. I still don't really get the logistics of Max's power (what, she can reverse time without moving, so she's effectively teleporting? Without people noticing?) but the story does get more compelling, the drama does become engaging (I'll admit some of the moving moments were executed well, despite being somewhat hammy) and ultimately, it's a more complete, polished story about cause and effect than anything Telltale's done recently. Speaking of which...

Telltale's Game of Thrones & Tales From the Borderlands
Telltale's been kind of going through the motions recently, I feel. I've played through all of their Game of Thrones and Borderlands episodes and that's the conclusion I've come to. Game of Thrones had its moments and really felt authentic, but came with a somewhat fitting flaw - the high death count really made the whole thing feel depressing and hopeless.  Which is great on the TV show but when you're the one driving these characters to their fates? Ew...

A lot of people love Tales from the Borderlands, and that's fine, if the sense of humour is your thing. To me it came off a bit smug and show-offy, I would've preferred a subtler approach. It's still nice to have a lighter game from Telltale though, and it does feature possibly my favourite scene from any of their games.

But yeah, they're still going through the motions. The Michonne mini-series doesn't look too promising...

Until Dawn
Well, I've been harping on about story based games so far so I might as well talk about Until Dawn, a horror game starring such desperate D list actors as the cheerleader off Heroes and Mr. Robot (I haven't seen that show, maybe I should give it a chance). Until Dawn takes a clichƩd premise and proceeds to have a lot of fun... not subverting any expectations. In fact, all I can really say is that the tension of not knowing whether I'm one quick-time event away from a permanent character death is what made Until Dawn interesting. Other than that, it's a very pedestrian walk down generic horror lane, with virtually every trope imaginable and at least twenty jump scares too many. It does have some ridiculously detailed, uncanny-valley pushing facial animation however. I might be a bit more invested if I wasn't half expecting Hayden Panettiere's character to regenerate like she always did on Heroes. Speaking of which...

Heroes Reborn
Oh god!!!

What the hell happened to Heroes? When it originally got cancelled, everyone was pretty sick of it as far as I recall, but it never sunk this low, I swear. It's not just the recent stream of high quality TV competition that worked against this - in almost every single facet, this is the worst show I've seen in years. Awful writing, awful characters, embarrassing effects. I could go on but I can't, I just... can't bring myself to write any more about this stupid... just look at it! Get it out of my face, I need to get back to something good...



The Martian (film & book)
Yay! First of all, I love that someone’s finally managed to make a survival story that works without any shoehorned emotional baggage. The Martian hasn’t got any time for that crap. It’s all about solving problems, not crying about them.

I saw the film first, and wasn’t expecting the it to work in such an engaging, uplifting way. I look back now at the likes of Gravity and Interstellar, both films I liked, thinking why couldn’t they have had a bit more fun too? Great cast, great direction, great visuals and a great sense of humour… you get the idea.

Reading Andy Weir’s novel was interesting because it made me realise how largely faithful the film was, and also the way it was written almost as a technical how-to guide for surviving on a deserted planet. I’m exaggerating slightly, but the scientific approach that was already prevalent in the film is significantly expanded in Weir’s prose. It manages to retain a solid sense of humour and excitement throughout, so… if you asked me which version of the Martian to go with? Both!

Jeff Wayne's Musical Version of The War of the Worlds

I went to see this recently. It's alright. Here's the thing - you've got to really be a fan of the album before you go to see this. It's literally a visualisation of the music rather than a play that makes use of the music.

You'll probably get a kick out of it if you're familiar with folks like David Essex and Jeff Wayne himself (who was indeed on stage and conducting), but, you know, I was born in the 90s...


It felt like a bunch of sci-fi fanatics dancing around with ridiculous props, pyrotechnics and a general chaotic atmosphere, like it was all about to fall apart at any moment: Kids not singing in time with each other, a "hologram" of Liam Neeson appearing every five seconds for awkward narration, dodgy background CGI... The music is all good, in a surreal 70s way at least, but, you know, just make sure you're a fan of it before you check it out.



Other Things...
Star Wars: The Force Awakens - Great! Can I really think of something original to say about it? Probably not.

Undertale - I could write for ages about why this is probably my favourite game of 2015 but that would make me an 'Undertale preacher,' and those people scare me.


The Hateful Eight 70mm Roadshow - Great Tarantino film made that bit more special by the presentation. The roadshow's over now so no point recommending it!


Spectre - Fun but flawed Bond film. Liked it at the time, thought about it, realised how lazy some of the writing is, watched it a second time, liked it a bit. The opening is good.


Super Mario Maker - This isn't a review, this is a plug. I made some levels, go check 'em out.


Halo 5: Guardians - LOL REQ POINTS GET IT? REKT! Great Arena multiplayer, dodgy everything else. Agent Locke is boring. Why am I writing this?


That's all for now, see you again whenever I decide to accelerate my plans to release something meaningful. Adios!





Sunday, 30 August 2015

Mini-Reviews #3 - Summer Happened

Right, summer is almost over, and it feels like it’s about time I bashed out some new unfettered opinions on stuff. Perhaps it will even help pass the time before Metal Gear Solid 5 comes out. One can only hope…

Terminator Genisys

Crikey, where do I even start with this one? It’s no secret that this latest attempt to resuscitate an iconic franchise didn’t exactly turn out that great, so the question remains, is it still worth watching? Well, yes, kind of, but please deposit your brain by the door. This, after all, is a film that insists, without question, that the only way to stop a nuclear apocalypse is to time-travel to merely hours before it’s due to happen, despite the fact that you could theoretically stop it years in advance. This is a film that thinks that the Terminator attempting to smile - a scene from Terminator 2 that was deleted to make room for better scenes, deserves screen-time as running gag. This is a film that spoilt its only legitimate twist in its own bloody trailers - and - if you successfully managed to avoid those - the posters too.

It can be fun though, a lot more fun than the tiring ad-nauseam of Terminator 3 and the bleak, bland, boringness of Salvation. Watching an old Arnold fight his younger-self, realised in impressive CG, it hit me, this is nothing but a big-budget fan-film, and shouldn’t be held in any higher regard. In that respect, it has its moments. But as an intelligent sci-fi flick to rival the original films? Don’t even go there. 

Bonus thought:  Paps! I had no idea Emilia Clarke could be so annoying.


Ant-Man

No, I’m not just reviewing this to help justify the ‘mini’ in this blog title.

Okay, so I’m going through a bit of a superhero fatigue phase at the moment. I haven’t even watched Age of Ultron yet, so it will probably strike you as odd that I went to see Ant-Man this summer. Well, put this one down to morbid curiosity I guess. I’m a giant Edgar Wright fan, so the fact that he had such a heavy involvement in the early days of this counts as a definite plus for me. Of course I’m disappointed that he didn’t direct it, but I’m sure he had his reasons. Having seen the finished film, I can think of plenty.

Ant-Man’s not bad - it is what it is. I appreciate the simplistic approach and the fact that it accepts the ridiculousness of its source material so unabashedly… After all, Ant-Man is about a man who shrinks in size and controls ants using mind-powers. It’s just… despite everything, I found the film very forgettable. It’s quite hard to put a finger on what went wrong - it’s like the whole film has been muted with a layer of mediocrity. A couple of ‘tip’ sequences in which director Peyton Reed mimics the style of Wright just feel off because they lack the kineticism we’re used to seeing in the likes of Shaun of the Dead. The effects look good, but there’s never enough weight to the action, leaving the audience is in a state of permanent detachment. Still, the final fight is quite something, hinting at the ludicrous potential that could have been unlocked since it establishes that literally anything can be shrinked or grown at ease. Perhaps it’s good that they didn’t go crazier, but a little more insanity might have made the film stand out a bit more. As it stands, there’s nothing inherently wrong with the film - if you’re not suffering from superhero fatigue you’ll probably enjoy it quite a bit. 

Bonus thought:  A cameo from Marvel’s ‘bottom of the barrel’ Avenger feels like the most shoehorned-in bit of ‘universe building’ nonsense that’s ever come out of one of these films.


True Detective Season 2

The biggest problem with True Detective Season 2 is the fact that it’s called True Detective. The first question anyone asks will inevitably be, ‘is it as good as the first season?’ which is an unfair comparison for so many reasons. It’s an entirely different story, different cast, different location, and the circumstances surrounding its release are totally different. Season 1 came out with virtually no fanfare, and became a big hit. For Season 2 we’re all expecting something great from the get-go. I guess it makes sense to make it a ’sequel’ for marketing purposes, but the point I’m getting at here is that for all intents and purposes, they shot themselves in the foot with this one, and this should be treated as a separate show.

Christ, that was rambling. Maybe I should talk about whether it was as good as the first season…

Well, it’s certainly a more laborious watch, if that makes any sense at all. The meandering plot is dark, grisly, and kinda all-over-the-place. Ask me to describe it, I’m tempted to just shrug and blow bubbles, such is the convolution here. Watch it for the characters, I’d say, and the general atmosphere. It gets under your skin in a mildly hypnotic way, even if long stretches of episodes are padded out with meaningless pretentious dialogue. Performances are good for the most part, especially Colin Farrell, who I don’t think has ever been on such fine form. There are some great action and set-pieces sequences peppered throughout, especially towards the end, though there’s nothing as insanely well crafted as McConaughey’s one-shot drug-fuelled gang infiltration from the first season. 

Bonus thought: Not sure Vince Vaughn convinces as a honcho tough-guy gangster type. Oh, maybe that was the point.



Fear the Walking Dead: Pilot Episode

As if superhero fatigue wasn’t enough, I’m gonna go ahead and add zombie fatigue to my list of impairments. Specifically Walking Dead fatigue. Because my god, is there a lot of The Walking Dead around at the moment. I could ramble for ages about some of my problems with the main show, but let’s not do this now. Let’s talk a bit about the new spin-off prequel that debuted last week.

I was cautiously optimistic about Fear the Walking Dead, as I figured it would be a fresh new perspective for the franchise. Away from the repetitive trudging through forests, sitting contemplatively, more trudging, more sitting contemplating… the crickets, oh god the crickets never stop!! But I digress. Fear the Walking Dead’s setting is boring. The pre-apocalypse world is boring. The action is boring. Sorry if this sounds pre-emptive and immature, but it’s simply my knee-jerk reaction to many of the generic decisions that were taken with this pilot episode.

They’re generic because this story has been done to (pardon the pun) death. Of course there’s the drugged up protagonist who makes first contact with the undead and doesn’t know if what he’s seen was real. Of course there’s a character who’s been reading up about mysterious outbreaks and is met with skepticism by others. Of course there’s the viral video of the one zombie being gunned down by police, long before anyone suspects something is up. Maybe I’m expecting too much, but I’d like to be surprised once in a while, guys. In spite of these things, and the mostly sub-par acting, I started to warm to the show towards the end. I found Frank Dillane’s Nick character to at least be engaging, as he wanders about in a state of deluded panic, seemingly channeling a young Johnny Depp. Maybe it’s his face. Anyone want to reboot Edward Scissorhands? I lost track again. Where was I? Oh yeah, talking about a show I don’t care about. Well, whatever. I’ll see how this pans out over the next few weeks. 

Bonus thought: Opening with a guy stumbling around would be nice zombie foreshadowing, but Shaun of the Dead did it already. Yes, I’m namedropping that again.


Rare Replay

Now to balance out the negativity from above with some good old-fashioned gushing. Yes, I've talked about Rare Replay already, but now that I’ve been sitting with a controller glued to my hands for the past month, I can confirm that everything went well with this one. Great value, great presentation and a great set of games to boot. Let’s dig deeper…

Quick reality check. The games are dated, inevitably, and there’s nothing we can do about that. The ZX Spectrum games are ancient and cryptic to the point of incomprehension. The Snapshots feature is alright, but pales in accessibility to NES Remix. Jet Force Gemini’s controls are weird - I personally have no problem with that, but I can see why people can’t get past it. And yes, Conker’s Bad Fur Day doesn’t hold up well against the more recent Xbox version, which unfortunately wasn’t included here. Neither is GoldenEye, of course, but we can’t help that. I definitely suggest digging out your old N64’s for it though - split-screen multiplayer is still a blast.

I like to think of Rare as being the Aardman equivalent in the gaming world. I grew up with their games, I follow what all their devs and ex-devs are up to on Twitter, and I know far too many facts about the history of the company. So the Rare Revealed video segments are great extra material for me - interesting too, talking candidly about Nintendo on a first-party Xbox product (despite the whitewashing of all Nintendo logos and more in the games themselves). These behind the scenes videos did leave me wanting more though - thankfully they’re planning to continue the series on YouTube.

What’s important to me is that this marks the resurgence of Rare in the gaming industry as a force to be reckoned with. I don’t normally care about charts and stuff, but there’s something satisfying about the fact that Rare Replay is the company’s first game to hit number 1 since the Banjo days. I hope it encourages Microsoft to give Rare a more hands-off approach, to nurture its IPs better (as they’ve already started doing with the likes of Killer Instinct and Battletoads) and to let them to preserve their iconic British charm - its quite telling that there’s no mention of Kinect Sports in this whole collection. 

The Banjo games are brilliant. Perfect Dark is one of my favourites of all time. If you want to start somewhere, I actually recommend the obscure haunted house brawler, Grabbed by the Ghoulies. It was unfairly treated at the time, and it’s brilliant, easy to play but with a lot of challenge to boot - it’s a cacophony of silly noises and hilarious designs and stands as a brilliant summation of the company’s humour and visual appeal overall. Diddly-doo!

Bonus thought: I’d never played Viva PiƱata before but I’m thoroughly hooked now. Though I wish the Rare revealed video explained who the hell thought using Comic Sans as a font would be a good idea.


Well, that was quite a bumper set of reviews. Though I’m looking at the clock, and Metal Gear Solid 5 still isn’t out yet. Bugger. 

Sunday, 28 June 2015

Belated thoughts on E3 2015

Alright, it’s been a while, hasn’t it? Turns out, if anything was gonna convince me to write a new blog, a major gaming event littered with big budget bombshells will. So, without further adieu, here are my belated thoughts on some of the big announcements from E3 2015:


Star Wars Battlefront
(Nov 2015 - PS4, Xbox One & PC)




It’s been years since we've had a proper Star Wars game. No, I don’t count Kinect Star Wars. I’m not sure if I even count The Force Unleashed. No, for me, I’ve always found the idea of piloting X-Wings and AT-STs far more exciting than running around as an overpowered Jedi. So here’s Dice’s big new Battlefront, and it looks almost too good to be true. Which may well be because all we’ve seen is an incredibly precisely choreographed slice of gameplay, with no context as to how well things will work out on launch day. Nevertheless, it’s Star Wars. It’s big and loud and pretty and it couldn’t be timed any better. It’s no secret that this isn’t the first time a third Battlefront game has been in the works, as the story of LucasArts’ downfall and Free Radical’s failed attempt is pretty well known by this point. While that previous concept was ultimately more ambitious, featuring massive seamless land to space battles, I’m not mourning that loss any more. This new game doesn't even feature space battles, but... man... I want it...

Pros: Extremely authentic and polished, no Star Wars game has ever been this spectacular.

Cons: Question marks around online performance and DLC / monetisation plans



The Last Guardian
(2016, PS4)




Yep, The Last Guardian’s back after being off the radar for a good 5, 6 years. I’m not really surprised that the game is still happening - I know it was rumoured to have been cancelled many times previously. I’m more surprised at just how similar it looks now to it’s original unveiling. That’s not a criticism by the way, it looked amazing back then… it must be a testament to that original design that after all the stops and starts that occurred over this game’s torturous development, the design of the creature and surrounding presentation was strong enough to survive it all. It’s clear that this game is essentially Ico again but with a much larger companion - a rather literal blend of Ico and Shadow of the Colossus that certainly shows Ueda’s intentions at making this a spiritual successor. And when those two games are considered among the greatest of all time, I think it’s safe to say we should be very excited indeed.

Pros: Great surprise to have this back right when people were writing it off. Looks beautiful. I want to pet the giant bird dog thing. 

Cons: Hopefully more than just heartstring bait. Does anyone remember how annoying Ico’s gameplay actually was?



Doom (Remake)
(Spring 2016 - PS4, Xbox One & PC)




Doom is back, once again proving that nobody does FPS gibs like id Software. Anything new from the studio that gave us the Wolfenstein - Doom - Quake lineage back in the 90s is instantly worth note. This time, they seem to have taken a cue from the popular fan mod Brutal Doom, that ups the gore to absurdity levels. The controversy surrounding the ultra-violence showcased in the demo is a bit amusing to me. Complaining that a Doom game is too violent is like complaining that a racing game contains too many roads. What exactly were you expecting? My main point of concern isn’t the level of violence, but the fact that so much of it seems to be shoved in your face, bringing the gunplay to a standstill while you wait for a preset animation to finish. Quick time events are not something I want in a Doom game. It’s a shame, and hopefully most of it’s completely optional, because in all other respects the pacing looks fantastic. While it’s a bit of a cliche that every single shooter these days features fast sprinting and double jumps, I love that circle strafing and speedy movement is back in the game; it’s absence from Doom 3 is what made the game feel… well, not like Doom. Add to that the extremely robust looking level editor tool that’s bundled with every version of the game, and I think id are on their way to a winner.

Pros: BFGs, super shotguns, fire imps, revenants, circle strafing, that E1M1 music…

Cons: Too start - stop with all the execution moves. 



Fallout 4
(Nov 2015 - PS4, Xbox One & PC)




I haven’t played a Fallout game before, which I guess makes me a nutter. But what I’ve seen of Fallout 4 looks really pretty spectacular indeed. Director Todd Howard’s demonstration of the game was quite something - my brother already described him as the ‘Steve Jobs of game presenters,’ (but that’s not exactly much of a compliment considering the competition). He even managed to make a ludicrously exuberant limited edition sound worthwhile. Anyway, Bethesda look to have put together something that’s a real generational leap over the likes of Skyrim, with loads of variety and depth (even managing to riff on Minecraft and the like). There may be no Liam Neeson on voicing duties, but the new dialogue branching sounds interesting, and the dog interaction sounds great too. Luckily, it sounds like the dog will be indestructible, so there’s no need to keep the tissues on standby in anticipation for that heartbreaking scene we all envisage when hearing the word ‘dog’ mentioned in the same sentence as a violent video game. So yeah, I may well break my Fallout virginity upon the game’s release this Winter. Oh wait, I already have, I’ve been playing mobile spin-off Fallout Shelter the past couple weeks. I don’t even like mobile games, what’s going on?

Pros: An open world game that actually stands out from the crowd. The dog can’t die.

Cons: I don’t know if I like Fallout games yet.


Rare Replay
(August 2015 - Xbox One)




I thought it would be nice if Microsoft acknowledged British studio Rare’s 30th anniversary with some kind of compilation, but I wasn’t expecting anything near this generous. Now excuse me for sounding a little bit overly excited here, but this is literally my entire childhood being pressed into a single disc. 30 games, consisting of almost all of the company’s hits (though no licensed games, GoldenEye is out) all in one place for an absurdly cheap price. Sure, the games themselves are likely to be rather bare-bones emulations, but it’s the thought that counts. The overarching interface is well presented, at least from what I’ve seen of the preview videos, and with some cool extra features like a snapshot mode that lets you chain together snippets of older games, NES Remix style. So consider me impressed. And I never, ever expected games as obscure as Blast Corps or Snake Rattle ’n Roll to get a rerelease. Definitely a labour of love for (what was formally) my favourite game developer of all, and as if that wasn’t enough…

Pros: Absurd value for money, nice theatre based presentation. They’re re-releasing Jet Force Gemini.

Cons: Well, obviously there’s nothing new here. Nitpickers will complain that the games aren’t fully remastered. Conker Live & Reloaded didn’t make the cut.



Sea of Thieves
(2016 - Xbox One & PC)




…Is it fair to say Rare is officially back now? Between this, Rare Replay and the recent Kickstarter smash hit for Banjo successor Yooka-Laylee, the stench of years of disappointing losses and mediocre Kinect games is starting to be washed away. Plus, it’s pirate themed, which is extremely fitting for a company that for so many years has insisted on putting pirates in games but never giving them a game for themselves. It’s a new IP, which is a great move, even if it’s effectively a reimagining of the old Project Dream concept. There’s not that much to go on so far, but the visuals are looking lovely, and if this can build on some of the big open world pirate game concepts that Assassin’s Creed IV toyed around with, there’s a lot of good that could come out of this.

Pros: There may not be much of the old staff around, but that’s definitely a Robin Beanland score I hear, and long-time designer Gregg Mayles is on board, judging by the fake usernames floating about in the trailer. Pirates!

Cons: It’s clearly got it’s ambitions in the increasingly worrisome ‘always-online’ arena. Let’s hope they don’t mess it up.



Star Fox Zero
(Q4 2015 - Wii U)




Nintendo’s online E3 event was surreal and shambolic, being mostly comprised of (admittedly entertaining) puppet antics, shockingly light on new game announcements other than ones that angered the entire core fanbase of the company. The one thing that stuck out for me was the game Nintendo decided to focus the most on, their new Wii U Star Fox. My first thought upon watching gameplay for Star Fox Zero was something along the lines of ‘that is definitely Star Fox.’ My next thought was ‘this is almost too Star Fox.’ Artistically and conceptually, Nintendo have adopted an incredibly old-school, almost backwards approach with bright, basic visuals, cheesy dialogue and a general quirky tone that’s right in line with the last ‘true’ game in the series, Star Fox 64. You know, 18 years ago. I loved that game. I don’t know what people without a nostalgia hat are going to make out of this, you know, if they had to choose between this and Star Wars Battlefront.

Pros: First authentic Star Fox game in decades. Platinum Games co-developing.

Cons: Almost too retro? Wii U control gimmicks might end up being a hindrance.



Other thoughts:

Super Mario Maker  - Now that’s a game creation tool I can really get behind…

Metal Gear Solid V  - It’s coming so soon that I don’t want to spoil it for myself, so no comment.

Call of Duty: Black Ops 3  - Almost looks like a superhero action game now. Running out of ideas?

Assassin’s Creed Syndicate   - Another one. This time with Cockneys. Think I’ll pass.

South Park: The Fractured But Whole   - Brilliant title. That’s all I wanted to say.

Uncharted 4: A Thief’s End   - Flawless cinematic action. Except for the fact that it breaks every time they show it.

Final Fantasy 7 Remake  - Well that’ll shut the fanboys up at last.

Shenmue 3  - Ditto. But doing it via Kickstarter is a bit disingenuous, surely?

No Man’s Sky  - Is this ever going to come out?

Horizon: Zero Dawn  - Female Turok versus robot dinosaurs, or something.

Cuphead:  Oh my god, it’s beautiful.

Dreams - Okay. what is it again?

Halo 5: Guardians  - Pew pew pew. Locke is the most generic character of all time.

Destiny: The Taken King  - They won’t be ‘taken’ my money this time. Hur hur hur… Wait, are those new subclasses? Shhhiii…

Gears 4:  Uh… Too many games with guns. It’s melting my brain.

Rise of the Tomb Raider:   Nope, there’s no way she survived that.

Microsoft’s Hololens:  Waiting to see more of it. If I was into Minecraft, I’d have crapped my pants.

Final thoughts? All this virtual reality tech is certainly very intriguing, but I'm not sure this guy's really sold me on the new Oculus controllers.

That's all guys!