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Showing posts with label Game Reviews. Show all posts
Showing posts with label Game Reviews. Show all posts

Sunday, 3 May 2020

Why You Should Play Horace (A Failed Video Review)

Why am I randomly posting to this abandoned blog that nobody reads? In a nutshell: I tried to make a scripted video review for the first time ever. I failed, but I wanted somewhere to share the original script.

Longer explanation: I recently played a game called Horace - feeling a certain connection having played a demo on my Let’s Get Itchy series, I recorded all of my gameplay and then started working on a review. After writing and recording a script I started assembling a video. I realised it was going to take longer than expected, despite the bags of covid-lockdown-induced free time I now had, so I parked it after doing an unfinished pre-render of the first few minutes:


Then I accidentally deleted all of my gameplay footage... Yeah, so perhaps the whole scripted video review format isn’t for me. But, hey, it was worth a try. So, rather than try to finish the video, I’m instead sharing the full transcript, which hopefully works well enough in written review format. So, without further ado…


HORACE REVIEW:

Brace yourselves, I’m going to do something that’s never been done before: I’m going to review a video game. Horace is a video game. About a robot. Called Horace. It’s really good. End of review. 

I’m sorry was that too brief or do you need me to arbitrarily assign a score? I give Horace 8.5 panic bought toilet rolls out of 10. Oh, I know what you’re thinking: Why Horace? I’ve never heard of Horace. Why out of all of the countless indie games that fly under the radar every single year are you choosing to make a  video about Horace? I dunno.

Well, ok, there is a bit of a story there. Let’s rewind back to 2018. Hello itch.io my name’s Tom and I’m looking for quick / quirky / fun video games to play on my YouTube channel for, like, 5 people to watch. Recommendations come flooding in. I play them. There’s… an interesting range of games. One day a guy called Paul replies:

Hi tomcheshire (all 1 word)
Try the free demo for my story-driven, pixel platform adventure game, Horace. There is approx 2 hours of gameplay available in the demo blablabla

2 hours of gameplay? Wow that’s generous, I can’t wait! I play the game for 10 mins instead. But during those 10 mins I like what I see. I really like what I see. So I put the video up, about 5 people watch  it: ‘Thanks tomcheshire (all 1 word) for the positive feedback’ blablabla job done!

A few months pass. Let’s see what’s going on in the games industry today… Wait… I know this guy… I guess he finished the game. And it’s actually here on a mainstream site, people are talking about it - even Yahtzee’s done a review of it? Well I should definitely play it now. So I buy Horace and… forget about it for half a year.

A few more months pass. Now it’s November. Game Awards are coming up and it seems like now people only care about games with Norman Reedus takes a shower. What became of Horace? Was it all just a fluke? Horace free on the Epic Game Store. That’s cool. Oh wait, I already bought it months ago. Yeah, ok, I should probably play it. You know how these indie story platformers are, it’ll be over in, like, 90 mins tops. (Yeah I guess I kinda forgot about how the demo was 2 hours long.)

Horace is an epic video game passion project built by just 2 people. It’s set in a sort of semi-dystopian version of Britain in which everything seems very quaint and low-tech at first but also robots are a thing and everything is rendered in pixel art because indie game.
Yes, Horace is another entry in the story-driven platform adventure Metroidvania genre (or as I like to call it, SPAM). It feels like SPAM is one of the most popular genres for your critical indie darlings these days, but Horace feels kind of different. Its focus on story goes beyond just having the odd cutscene here and there. It’s the driving force of the entire game. The titular Horace starts off acting as a sort of robot butler for a rich old man and his eccentric extended family. Everything’s all very charming and heart-warming in a sort of ET meets WALL-E sense but pretty early on things start to escalate. A lot of things. There’s a time jump and Horace finds himself in a world that’s similar but also feels kind of wrong. The family has all vanished, a lot of places seem abandoned and there are signs of some kind of major world changing catastrophe having taken place. Sounds familiar doesn’t it. 

I’m not going to spoil the story as it’s really one of the game’s strongest suits. It covers a LOT of ground. There are tons of characters that are really well developed, the scenarios constantly evolve and it’s pretty consistently funny too. I don’t think I’ve ever seen so many British pop culture references show up in one piece of media. And honestly, don’t worry if obscure British trivia isn’t your thing, there are references for just about anyone. Whether you find it obnoxious or not, Horace’s charm is always on display.

Cutscenes are all done with 16-bit sprites but there’s no attempt to animate them according to 16-bit rules, with constant motion tweens, panning and general trickery to make things a bit more cinematic. I dunno, I guess I’d describe it as the ‘flash animated fan film’ look but that’s doing it a bit of a disservice. I do think the camera’s zoomed in a bit too much sometimes though, with giant pixels everywhere I don’t even know what I’m looking at some of the time. But honestly, considering all the art was done by one person, with so much content to make, the game is pretty damn nice to look at and compares pretty favourably to much more expensive productions. The soundtrack is also really fantastic, remixing classical music and original tunes to give it a really distinct personality.

Gameplay feels pretty standard at first with running and jumping and climbing and collecting junk (you’re gonna be collecting a lot of junk in this game.) But early on you get access to gravity shoes - kind of the game’s signature ability. These let you walk on walls but in an interesting twist they also lock gravity to the direction of the wall you’re currently touching. This leads to quite a few interesting platforming spaces to navigate, as well as letting you do stupid stuff like fall into outer space. Also, I’ve got to give props to the design decision to have Horace’s tie always face the direction of the ground, that’s got to be one of the smartest little design things I’ve seen in a while.

Horace is a long game and even with cool ideas like the gravity shoes, it does start to feel pretty repetitive. But that almost feels weird to complain about because there’s actually an insane amount of variety in the game. From boss battles with unique mechanics to stealth sections to chase sections to completely insane psychedelic interludes. What’s perhaps most impressive is how many different one-off mini-games there are. You’ve got sports games, driving games, minecart games, retro games, job games that remind me of the Rhythm Heaven series and literally an entire arcade full of fully-fledged parody games. I don’t want to sit and count how many separate gameplay styles there are but it’s probably close to what you’d see in, like, a Mario Party or something. I’m pretty sure the dev just had 500 ideas for games but rather than release them as short little itch games, he was insane enough to just save them all for one giant passion project.

And passion project is definitely a fitting description for Horace. The different gameplay styles are executed competently but I’d be lying if I said they were all perfectly polished. The game can glitch out in some quite noticeable ways, from imperfect collision detection to wonky item behaviour and strange sound bugs. Disclaimer: All of these might have been fixed by now, I don’t know, I don’t care.

Also, while I’m a fan of most of the game’s design in general I can definitely poke holes in it. Just as a random example: I’m not sure about the way the health pickups work. The game saves how many of these floating hit points you have whenever you enter a room. If you die and respawn you’ll have that same number of hit points when you respawn. Horace is not an easy game, so constantly while playing I’d be trying to keep as much health as possible while moving from room to room. If I got hit once, I’d just give up, because it would only be making the next room harder if I continued. I dunno maybe that’s just on me for playing like an idiot -  I like that it makes concessions if you die too much by spawning more health. But I just wonder if these kinds of systems could have done with a bit more tweaking.

The game has purchasable upgrades which puts all that collectible junk to good use - but there are definitely some upgrades that are more useful than others. Trust me you really want to get the junk vacuum as soon as possible to stop annoying stuff like this from happening: (Show clip where Horace is swimming underwater and is unable to collect a really small can in an awkward position.)

Pacing can sometimes be an issue - while I called the game a Metroidvania earlier it’s only the middle third that fully commits to this idea, suddenly throwing out an enormous map screen that’s a bit of a chore to navigate. I dunno this section is still full of great stuff but it feels like it goes on forever - I was pretty happy with the more linear flow from earlier.

But I digress. Horace is just so full of stuff to like it’s actually pretty hard for me to criticise it. So much time and effort has gone into this game that I kind of just have to sit back and marvel at it all. So while on the quantity vs quality scale for giant indie passion projects this does by definition sit more on the quantity side, it’s all done with such love and care that I genuinely don’t mind all that much.

And yes, over time you’ll probably find yourself getting attached to the characters and feeling some kind of vaguely human emotional reaction when shit goes down. And shit does go down. See, Horace has a tendency to keep things generally at a family friendly state of ‘warm ’n fuzzy’ but it’s also really not afraid to dial things up to 11, randomly dropping in some adult humour or extremely dark turns from time to time. Normally that kind of varying tone doesn’t sit well with me but here, I dunno, I found it kept things quite engaging. It’s all grounded in Horace’s child-like naivety towards the world, which anchors things to an extent.  Still, your mileage may vary on the way he monologues the dialogue for all the characters in the entire game with a repetitive synthesised voice.

Well, I feel like that kind of covers everything I wanted to talk about. Horace is a really good game. You should probably play it if you like the sound of any of the stuff I said. I’m sure you have time. You’re watching (reading) this. You definitely have time.

Thursday, 28 December 2017

Mini-Reviews #7: The Almost Video Series

So I very nearly made this into a video review series for my new YouTube channel - heck, maybe I still will; I got as far as recording and editing some voice-over. But I guess I realised making these into videos would take more time than it'd be worth given my currently non-existent online following. Damn, that's a bit of a defeatist attitude isn't it? Well, never mind. Better crack on, it's been a year since I did the last batch...


Wolfenstein II: The New Colossus
Nazis! Nazis in the 1960s! Nazis ruling 'Murica! Nazi robots firing laser beams that go BWAAAH! It's a Wolfenstein game all right and it's pretty darn all right. The new series continues to impress with memorable characters, Mick Gordon soundtrack awesomeness and did I mention Nazi robots firing laser beams that go BWAAAH? Wolf II leaps from Schindler's List to Inglourious Basterds to Iron Sky so fast it's hard to keep up. It has the most ridiculously over the top story beats in any big budget game and I kind of love it for that reason. Gushing too much? Well, the balance seems a bit off. It's a chaotic action game where a single enemy can down you in half a second. Normal mode's about as unforgiving as Doom 2016 on Nightmare. Fortunately I kind of like Doom 2016 on Nightmare, but I wouldn't dare crank it up any harder, bloody hell... BWAAAH!


Cuphead
"Well, Cuphead and his friend Mugman, they like to roll over and die." Something like that. It's no secret that Cuphead looks pretty special. The 1930s Disney / Fleischer aesthetic looks incredible. All the characters look great in motion and the game really really wants you to notice because - oh look, I took my eyes off the screen for a split second and now I've gotta try again. But, hey - old school difficulty is cool if you're into... pattern recognition and absolutely no room for error... yay? 2 player mode is a bit confusing and the game seems weirdly broken for something so mechanically straightforward. But, if allowances can be made for style trumping everything else - Cuphead, I guess, gets away with it. Pro-tip: Try duct-taping the fire button down so that you don't get hand cramps.



The Disaster Artist

Oh hai internet I didn't know it was you. James Franco plays the mighty Tommy Wiseau, a messenger from another planet who loves all things Shakespeare, Hitchcock and spoons. A fitting choice of actor, considering that once Tommy played James Franco in a movie called 127 Hou- oh wait, no, that was a cartoon I made. This, of course, is a movie based on the book based on the making of The Room, the ultimate lightning in a bottle moment for 'so bad they're good' movies. Franco does an amazingly nuanced, precise impression of Tommy. His admiration and morbid curiosity of the source material shines through and pays off in unexpectedly great ways. I should know, I'm pretty obsessed with it too. Overall, I consider it the funniest movie of the year and I'd recommend it whether you're familiar with The Room or not. Thanks a lot, bye.



The Walking Dead: Season 8 (Part 1)
Oh dear. I'm just going to ramble through this one because I don't think it deserves a coherent analysis at this point. The Walking Dead has completed it's deterioration into a bloated mess of a show. A show structured around geographically confusing firefights that are supposedly following Rick and his fellow survivors' 'plan' to depose Negan. I say supposedly... 8 episodes in we still don't know anything about the plan. Or how the Saviours' supplies and general state of health seem to randomly fluctuate up and down with each passing ad break. Speaking of ad breaks, the show keeps doing this thing where it pretends to do pretentious artsy non-linear editing. But it's not artsy - quite the opposite; it's letting the ad breaks dictate the edit. There's no rhyme or reason to the scene ordering. Just a cold, hard, flow of cash that they forgot to give to the lighting crew in night-time scenes. So dark, you can't even see what's going on. I could continue, but you're better off reading these hilariously cutting Forbes articles.


Twin Peaks: The Return
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Star Wars: The Last Jedi
Do I really have to review this now? I don't think I'll bother. I just wanted to put sunglasses on a Porg.



Well, it's basically the end of the year, here's a list of list the things I enjoyed most from 2017, including stuff I didn't bother to review:
Games: Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, Wolfenstein II, Resident Evil 7, Sonic Mania
Movies: The Disaster Artist, Blade Runner 2049, Logan, Baby Driver, War of the Planet of the Apes, Get Out, Star Wars: The Last Jedi
Shows: Twin Peaks, Better Call Saul, Fargo, Game of Thrones, Mr. Robot
Best Overall Thing: Nintendo Switch, obviously!
Honourable Mention: PlayStation VR. Yeah, picked up one of these in a Black Friday sale, as you do. My overall opinions are more or less the same as they were when I wrote this VR opinion piece last year.

Saturday, 10 June 2017

Nintendo Switch Review: The First 100 Days


I’m writing about Nintendo on the internet. Totally breaking new ground here. Where do I start? It’s been an interesting few months to be a Nintendo fan. This time last year, you'd be forgiven for forgetting the company were even still making games, such was the extent of the Wii U’s obsolescence. A lack of concrete information around what Nintendo were working on next didn't exactly help, leading to all sorts of purported ‘leaks’ pointing to another underpowered flop for a niche market.

Come October, things began to change. While many of the ‘leaks’ suggesting Switch would be a hybrid console were bang on, the initial reveal went well. The concept was appealing and the messaging was clear, unlike Wii U’s muddled branding, but the reveal video was soon followed up by a… weird January press conference that deflated at least some of that enthusiasm. (By the way in case you ever feel Nintendo should do live E3 stage shows again, let me just point you to this.)

Enter March 2017 and all eyes were on ‘console-elect’ Switch to make Nintendo Great Again after, y’know, the Fisher Price tablet that wasn’t even a real tablet. (I promise I’ll stop being mean about Wii U from this point on, I actually like it a lot.) (I also promise to never make another hamfisted reference to real world politics in my gaming blogs, as much as we wish it were all just a game.) There was a mix of optimism and… you know, the usual.  OMG NINTENDO WILL NEVER MAKE A CONSOLE AGAIN. NINTENDOOMED. SWITCH? MORE LIKE SWITCHERU AMIRITE?

When reviews for Zelda came out calling it the best game ever made, it seemed like suddenly this was the real deal. Preorders went haywire - luckily I’d caved months earlier - March 3rd came around and it was finally time to find out if the Switch delivered.

But not before paranoia began to set in. One minute the left Joycon has Bluetooth problems, then suddenly the dock is scratching people’s screens, or some people’s consoles are just like… BLERGH I’M BROKEN. Or minor amusing issues like that one time when sentient Switches acquired free will and started taking random Minecraft screenshots. Now I’m not denying these issues weren’t real for some small minority, but 3 months in it’s kinda clear, like, yeah, calm down. We’ve all seen worse. The system’s build quality alone is well worth praising. Uh-oh. That sounded like something a Nintendo fan would say. Let’s stop this history lesson and get on with my review...



The Hardware:
While not as powerful as it could have been, the system is still in a great place for the types of games on offer. The battery life is solid; honestly, it’s on a par with any other mobile device and charging via USB-C is super convenient so I don’t get everyone’s problem. I’d rather it didn’t have those small internal fans - I get why they’re there, but moving parts on portable devices just don’t sit that well with me. I don't like that I had to buy a screen protector and it doesn't stick down properly in the top-right corner.


Above: First-world problems.
The main thing I don’t like is how awkward the sideways JoyCons feel; those straps are a pain in the arse to take off even when you put them on the right way, and I’m at least 75% sure it’s not my cack-handedness to blame… (Pro tip: Get the Mario Kart wheels, they're much more comfortable.)



The OS:
Well, minimalist is one way to describe it. Non-existent is another. While on the one hand it makes sense de-emphasising features like the Miis and the wacky interface overkill… (You know what I’m talking about - all the long, unnecessary animations and background music - honestly, as much as we may get nostalgic for it, console menus and digital stores really don’t need a soundtrack.) Still, a complete lack of an accessible browser, video apps, or basically anything to do outside of just playing games is a bit unprecedented for any kind of device in 2017. You can… take a screenshot, add text and post it on Twitter… Ok?

But this gets me on to what might be my single favourite thing about the Switch. It’s got a bloody fast interface. Just the process of starting it up, selecting a game, loading it, backing out and loading another game, is by far the fastest process I’ve seen since, well, since before consoles even had operating systems. While it is bare bones, it gets the basics so utterly right that I can only hope it doesn’t get slower when they inevitably do add more features. Features like the new paid online service, which we don’t really know much about other than how much they totally messed up the system for voice chat. The official Splatoon 2 headset diagram from Hori sums this up better than any textual description can:
This many wires is not a good thing. I don't need to know Japanese to know that.



The Games:  
Well, I’m not going to review Zelda because that would need a blog to itself, but I do think it stands as the most significant Nintendo launch game or indeed Nintendo game in general since Super Mario 64. Now, for a while it was impossible to separate the success of the Switch from the success of Zelda… the game had the luxury of a ridiculous attachment rate of over 100%. There’s Mario Kart of course, a pretty safe bet this early in a system’s lifespan, even if it is mostly a recycling of Wii U’s version.

It has to be said, and while I’d argue there hasn’t been a huge amount of software so far, with the addition of indie games and the multiplayer trials of Splatoon and Arms, there’s been a good variety so far. It feels like Nintendo is riding a high quality wave to make up for their staggered release strategy. Arms in particular feels like the product of a confident development team. It shouldn’t work - motion controls front and center in a fast paced competitive fighting game, but based on my time with the ‘testpunch,’ it does work.

This won't be the last we've seen of these sorts of ads.

I’ve played a couple of indie titles so far. Human Resource Machine is a game about coding that I think I got way more into than I had any right to, considering I normally can’t stand games that remind me of work. Thumper on the other hand is a very repetitive ‘rhythm violence’ game that made a splash on the VR circuit last year, but honestly as a pick up and play title it works really well on the Switch.

So, all in all a strong line-up, with additional indie variety for those brave enough to venture outside the ‘first party’ comfort zone. I should mention though, if you believe some of the things floating around online, Nintendo still has a long way to go before it reaches the full potential of the Switch as a safe haven for indies.



The Overly Positive Section:  
Look, I really want to talk about just how transformative this thing is as a portable console. It’s hard for me to really put a finger on why this feels so fresh when portable powerhouses are hardly a new idea, but I think it comes down to commitment.

PlayStation Vita was all about giving folks a full console experience on the go but it couldn’t hold a candle to the types of experiences Sony themselves were delivering with the PS3 and later PS4. It had all these watered down spin-offs of big budget franchises that just didn’t have anywhere near as much time or effort pumped into them. It just didn’t feel like we were supposed to even care that much or take them seriously. “Oh wow, Uncharted: Golden Abyss, it’s like the Uncharted you play on your TV but it’s a spin-off and it’s not made by Naughty Dog and it’s boring and gimmicky and the level design kinda sucks…  Uh… well it’s cute, I guess. Portable Uncharted yay!” For the record I don’t think the Vita is a bad machine, hell the indie support made it worthwhile on its own, just that by its very nature as a companion machine, it never felt like we were really getting the ‘the real deal.’

This is so, so not the case with the Switch. As Nintendo’s new core platform, it has the full breadth of Nintendo’s development prowess behind it. It launched with the literal biggest game the company has ever made. Being able to play games of that quality on the go is new and exciting, however you slice it.

Now naysayers might say things like “ooh you can’t get immersed in big games unless you  play them in the home for hours on end blah blah blah” and, okay, fine, if you want to do that, then do it. That’s the whole point of the hybrid design. But what I’ve actually noticed is the portability encourages me to go deeper into these sorts of games than I normally would. Often if I’m tackling a big RPG or something where you do lots of grinding or you spend ages just running around talking to NPCs, managing inventories or whatever, I’ll look at the time and just think ‘wow what a waste of 2 hours.’ But now I can get the Switch out whenever I like and just have a quick 5 minute session here or there. I don’t have the bother of blocking out time to use the TV and turning loads of things on and faffing around with half a dozen different remotes. So if anything, I think the Switch is better suited to these huge epic timesink games than just about any other platform. I can hop onto Zelda on the train, maybe find a shrine or two but not really accomplish a whole lot, and it’s fine because I’m doing it on my commute. I don’t think I’d have pumped 70 hours into that game if I’d only been playing it at home, that’s all I’m saying.

Of course, there’s also the idea of having two detachable controllers, meaning I can play a quick, silly, impromptu multiplayer game with literally anyone without even having to organise something in advance. The versatility is something I didn’t fully appreciate until I realised that within 30 seconds I could show off Snipperclips to someone who’s unfamiliar with Nintendo games while sat in the office during a lunch break.

It's cute a'right? Come on, you cynical bastard.

As a twist on the hybrid-gaming concept Switch feels like a very Nintendo-ey way of embracing broader modern trends that Sony and Microsoft don’t seem to care about. It’s like how we now rely on cloud-based platforms for file management no matter where we are; how we have things like Netflix to watch films no matter where we are. It’s a console that fits around daily routines rather than one that you have to make space for and I think that is a bloody good thing.



The Problem: Well, that last section got real fanboyish, I’d better look over my list of criticisms to help balance out this review, let’s see now… Well, I could think of several nitpicks but there is an obvious one to me.

Everything is too goddamn expensive!
The console itself is steep but acceptable - it’s everything else. The accessories, the pro controller, the freakin’ standalone dock. It’s a piece of plastic for £80!

It’s worrying when games are priced a £10 premium compared to other consoles. Now allegedly this is due to the expensive cartridge format, leading to devs actively trying to make their file sizes smaller to fit on the cheaper cards, but still. It’s worrying when Nintendo insists on digital pricing being consistent with the physical RRP’s and offers no discounts whatsoever. It’s worrying when Nintendo games are already notorious for holding their value. Try finding a cheap copy of a five year old 3DS game, and compare that with how easily you can find a cheap copy of a one year old PS4 game. Then there are some publishers just having a laugh. A near-full-price 25 year old port of a certain fighting game, itself over twice the price of the 10 year old HD version it effectively repackages…

There’s certainly no sign of price being a major issue yet, as Switch consoles and games alike continue to sell like hotcakes globally. But when this honeymoon period is over; when the novelty of playing games everywhere wears off, what then?



The Missed Opportunity: I’d be remiss not to mention the biggest missed opportunity so far which is probably the lack of Virtual Console. Now, I’m sure Nintendo has a plan, there’s E3 coming up so what I’m about to say may well soon be redundant, but a Virtual Console on Switch just seems like a no-brainer. However much the idea of paying for roms annoys you, if the NES Classic proved anything it’s that lots of people really, really want to pay for roms. And with a library as big as Nintendo’s, the prospect of legitimately playing more advanced games like N64, and yes, GameCube, on a system like Switch should be ridiculously successful. I don’t think fans would be able to stop throwing money at them. I know this, I’m one of them.


Of course, if you really want to bring the good will back, announce that all VC games from 3DS and Wii U will transfer over and watch the fanboys lose their collective minds. Then throw in Wii support as well, I know you wanted to ditch all association with that brand, but you’ve got the waggle controllers already, why aren’t you flogging us Wii Sports again? Hell, bring back Nintendo Land and make it so we have to own a second Switch to simulate the Wii U Gamepad stuff, I’m sure some idiot somewhere will buy it!

All jokes aside, didn’t I just criticise a certain publisher for releasing a certain 25 year old fighting game again? Well, yes, but that was an extreme example of overpricing. Price it right, and I think the Switch is a double-dipping gold mine. We saw this with Mario Kart - hardly any new content over the Wii U version, yet it still feels like a justifiable purchase. Portability is more exciting than an HD makeover. It feels like Switch really could become into the ultimate all in one Nintendo platform, it’s just way too early to know if it will. Frankly, the weird and random way in which Virtual Console has and continues to be managed is the main reason I’m not all too optimistic. Apparently we’ll get ‘online’ NES games with the launch of Nintendo’s new paid online service, a sort of NES Netflix, if you will. That’s a fun idea, I just hope Nintendo can start thinking bigger. I’m not sure Nintendo is a company that’s used to using the old noggin. Case in point:

A Raymanology: Which one of these three systems do you suppose is the most logical candidate for a re-release of the Game Boy Advance port of Rayman 1? (Why you would want to play the Game Boy Advance port of Rayman 1 in 2017 I don’t know, but anyway...) Is it...
Option A: The 3DS, a compact, super-successful handheld with roughly the same dimensions as the GBA. Option B: The Switch, Nintendo’s brand-new exciting hybrid console.
Option C: Wii U, a home console with no true portability that is officially on its last legs.
As a reminder, Rayman Advance is a portable game. If you said option C, you’d be mental, but also correct, as that is the only digital store on which you can purchase Rayman Advance.

Who knows, maybe they’re holding out on the VC because they don’t want to cannibalise sales of new games which is totally understandable when you’re starting a new brand. But man, the idea of playing F-Zero GX on Switch, analogue triggers be damned…



Closing Thoughts:
I got pretty hung up on the whole Virtual Console thing there, but trust me, Nintendo is on to a really good thing with the Switch. Going in to E3 this year, they have the momentum, they have the games and most importantly they’ve captured gamers’ interests. All they have to do now is not Nintendumb the whole thing up. Nintendo can Nintendumb all they want, but if Nintendo Nintendoes right, they’ll keep Nintendoing until they’ve Nintendone what they always Nintended to do: Put a smile on people’s faces. For the first time in years, the future of their console business is looking up. Let’s see what they do next.


A Mario theme park? Sold.

Saturday, 24 September 2016

Mini-Reviews #5 - Micro Review Bonus Round!

A'ight, I've got a lot to go through now. Let's see how many things I can review in one sentence or less...

DOOM (2016)

Meaty reinvention of the first person shooter with very welcome exploration, clever gameplay loops and a frenetic style that scoffs at its contemporaries gimmicky attempts at being 'fast paced shooters' - bonus points for a fun editor with full console support (here's one I made earlier)...

Captain Toad: Civil War


Wii U may be on life support but I still have some catching up to do - like this lovely little puzzle / platformer / diorama / thingumajig that sees fellow superheroes locked in an epic battle of morality versus, oh wait hang on... 
Captain America: Treasure Tracker

In its second-act ensemble set piece it may well be the most entertaining Marvel film ever made, but getting there does mean sitting through an arduous amount of 'superhero politics' while Cap attempts to save Toadette from the clutches of an evil bird... okay I need to stop now.


Time v Money: Yawn of Justice


Yeah, if you're a sucker like me you watched this in both theatrical and ultimate cuts - I dunno, for five and a half hours you could probably do better things with your life, like copying and pasting images of sunglasses onto pictures of actors.

Suicide Squad


Oh I'm not done wasting short reviews on this summer's superhero flicks, like this one ostensibly about an actor who thought he was doing something dark and edgy and got screwed over by the studio... well, that's a more interesting story than what we actually got with this mess...
X-Men: The Not-Deadpool One


Okay enough of the superhero stuff, I don't even know what to put with this one... erm... I mean it's alright, it has Oscar Isaac playing an evil smurf and about four other characters also playing smurfs engaging in a giant cosplay battle in an apocalyptic city... uh, spoiler alert?

The Jungle Book


As we finally move away from superhero films, here is a film about a kid who's super power is 'acting against a green screen' - It's brilliant but I don't have much to say about this, I just really wanted to put sunglasses on a bear.


Stranger Things: Season 1


Do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-do-Dyooowwww-do-do-do-do-do-do-do-do-do-do-do-do-do.... (It's a good show.)


Mr. Robot: Season 1 & 2


Wow, okay, so, who'd have thought that a show with such a persistent motivation to troll its own audience, a show that consistently gives its main character no concept of what he's doing or who he's with, a show with so many damn Fight Club rip-offs... would be so damn addictive?


Second Sight


Now here's a game nobody talks about anymore - a third person Metal Gear crossed with TimeSplitters? Well, it's not exactly aged well, but I had some fun playing this for the first time recently, even if it was just to listen to all the cringe-worthy dialogue. God I miss Free Radical.


Vampire's Kiss


Finally, let me draw your attention to the greatest Nicholas Cage film ever made - I just... please watch it, you won't regret it.

Sunday, 28 February 2016

Mini-Reviews #4 - Winter Happened

Did ya think I was done? I've got another load of quick-fire reviews to get through...

Life is Strange
I wasn't initially bothered about this, on the presumption that it was a game about teenage girls and angsty social interactions. Not the sort of thing that I'd want to be seen playing, if that makes any sense. Still, I started hearing more and more buzz about the game and its time travel hook so I tried it out...

First impressions... bloody hell teenage girls are annoying, oh my god the lip syncing is so off it's painful, what tone does it want to have? All those concerns were still valid hours later, but I have to say, the game did win me over. I still don't really get the logistics of Max's power (what, she can reverse time without moving, so she's effectively teleporting? Without people noticing?) but the story does get more compelling, the drama does become engaging (I'll admit some of the moving moments were executed well, despite being somewhat hammy) and ultimately, it's a more complete, polished story about cause and effect than anything Telltale's done recently. Speaking of which...

Telltale's Game of Thrones & Tales From the Borderlands
Telltale's been kind of going through the motions recently, I feel. I've played through all of their Game of Thrones and Borderlands episodes and that's the conclusion I've come to. Game of Thrones had its moments and really felt authentic, but came with a somewhat fitting flaw - the high death count really made the whole thing feel depressing and hopeless.  Which is great on the TV show but when you're the one driving these characters to their fates? Ew...

A lot of people love Tales from the Borderlands, and that's fine, if the sense of humour is your thing. To me it came off a bit smug and show-offy, I would've preferred a subtler approach. It's still nice to have a lighter game from Telltale though, and it does feature possibly my favourite scene from any of their games.

But yeah, they're still going through the motions. The Michonne mini-series doesn't look too promising...

Until Dawn
Well, I've been harping on about story based games so far so I might as well talk about Until Dawn, a horror game starring such desperate D list actors as the cheerleader off Heroes and Mr. Robot (I haven't seen that show, maybe I should give it a chance). Until Dawn takes a clichéd premise and proceeds to have a lot of fun... not subverting any expectations. In fact, all I can really say is that the tension of not knowing whether I'm one quick-time event away from a permanent character death is what made Until Dawn interesting. Other than that, it's a very pedestrian walk down generic horror lane, with virtually every trope imaginable and at least twenty jump scares too many. It does have some ridiculously detailed, uncanny-valley pushing facial animation however. I might be a bit more invested if I wasn't half expecting Hayden Panettiere's character to regenerate like she always did on Heroes. Speaking of which...

Heroes Reborn
Oh god!!!

What the hell happened to Heroes? When it originally got cancelled, everyone was pretty sick of it as far as I recall, but it never sunk this low, I swear. It's not just the recent stream of high quality TV competition that worked against this - in almost every single facet, this is the worst show I've seen in years. Awful writing, awful characters, embarrassing effects. I could go on but I can't, I just... can't bring myself to write any more about this stupid... just look at it! Get it out of my face, I need to get back to something good...



The Martian (film & book)
Yay! First of all, I love that someone’s finally managed to make a survival story that works without any shoehorned emotional baggage. The Martian hasn’t got any time for that crap. It’s all about solving problems, not crying about them.

I saw the film first, and wasn’t expecting the it to work in such an engaging, uplifting way. I look back now at the likes of Gravity and Interstellar, both films I liked, thinking why couldn’t they have had a bit more fun too? Great cast, great direction, great visuals and a great sense of humour… you get the idea.

Reading Andy Weir’s novel was interesting because it made me realise how largely faithful the film was, and also the way it was written almost as a technical how-to guide for surviving on a deserted planet. I’m exaggerating slightly, but the scientific approach that was already prevalent in the film is significantly expanded in Weir’s prose. It manages to retain a solid sense of humour and excitement throughout, so… if you asked me which version of the Martian to go with? Both!

Jeff Wayne's Musical Version of The War of the Worlds

I went to see this recently. It's alright. Here's the thing - you've got to really be a fan of the album before you go to see this. It's literally a visualisation of the music rather than a play that makes use of the music.

You'll probably get a kick out of it if you're familiar with folks like David Essex and Jeff Wayne himself (who was indeed on stage and conducting), but, you know, I was born in the 90s...


It felt like a bunch of sci-fi fanatics dancing around with ridiculous props, pyrotechnics and a general chaotic atmosphere, like it was all about to fall apart at any moment: Kids not singing in time with each other, a "hologram" of Liam Neeson appearing every five seconds for awkward narration, dodgy background CGI... The music is all good, in a surreal 70s way at least, but, you know, just make sure you're a fan of it before you check it out.



Other Things...
Star Wars: The Force Awakens - Great! Can I really think of something original to say about it? Probably not.

Undertale - I could write for ages about why this is probably my favourite game of 2015 but that would make me an 'Undertale preacher,' and those people scare me.


The Hateful Eight 70mm Roadshow - Great Tarantino film made that bit more special by the presentation. The roadshow's over now so no point recommending it!


Spectre - Fun but flawed Bond film. Liked it at the time, thought about it, realised how lazy some of the writing is, watched it a second time, liked it a bit. The opening is good.


Super Mario Maker - This isn't a review, this is a plug. I made some levels, go check 'em out.


Halo 5: Guardians - LOL REQ POINTS GET IT? REKT! Great Arena multiplayer, dodgy everything else. Agent Locke is boring. Why am I writing this?


That's all for now, see you again whenever I decide to accelerate my plans to release something meaningful. Adios!